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Ftl More Scrap Mod: The Ultimate Guide to Installing and Using the Mod



The mod gives you 953 scrap during the beginning to build your ship. It also adds an interface with the Space Station to use any crew or item from the vanilla starting ships for your custom ship. Get all of this and more to build your own ship in Faster Than Light!




Ftl More Scrap Mod



Apart from items, the mod also adds more to the lore of the game with new factions, races, and sectors to make the story more immersive and fun for you! Get this mod now to get your hands on all new items and delve into a truly immersive experience.


FTL is absolutely one of those games which, had I not forced myself to dig beneath the brutal, unforgiving crust, I would have written off as awful after the first four hours of playing. While this may have been par for the course for roguelikes, I had hitherto been spoiled by The Binding of Isaac, which not only had a more generous feeling of incremental progression, but a more direct correlation between skill and outcome. With Isaac, awesome twitch-skills is nearly enough by itself to propel you to success. With FTL, success is largely determined by how many coin-flips you win early on.


Once I realized that the game is meant to be played on Easy instead of Normal though, FTL blossomed like an origami flower. Getting more Scrap (upgrade currency) and less ridiculously-armed enemy ships granted the breathing room necessary to learn about juggling power supply, the importance of simultaneous weapon fire to pierce shields, which weapons can snatch victory from the jaws of defeat, and so on.


When you've got them installed, check it's working. Run GMM, click"Beginning Scrap Advantage", click Patch. When GMM finishes, launchFTL (you may have to do it directly rather than letting GMM launch itfor you), and start a new game: if you see a blue option saying "(Mod) Strip a near-by asteroid for scrap", the mod is installed!


FTLEdit does now produce a layout xml file, including the offset,which is great as you don't have to do that yourself any more. (Makesure you have the latest version of FTLEdit, version 0.91 as of 31st December 2012, as thatstep is a real pain to do manually.) But you do still need to defineweapon mount points: that is, the places where weapon images poke outfrom behind the ship.


Now you've got all the skills you need to make a ship every bit asgood as the ships in the base game. But odds are, your first designwill be missing the mark somewhere. It might be too strong, too weak,unbalanced in one way or another. The only way to find out is toplaytest it, and then playtest it some more! Keep on trying changesuntil you're happy with the quality level, and then upload the .ftlfile somewhere publicly accessible and go and post about it on theFTL Working Mods Forum!


After seeing so many FTL tier lists floating around on the Internet, I decided that I might as well put one together myself and post it here on my website. I've divided the 28 ships into five main tiers based around different levels of overall strength. Ships within tiers are intended to be roughly comparable in power, although they are also ranked within tiers as well. Some of the intra-tier ranking was truly splitting hairs, however, and these ships should be regarded as roughly even in strength. Ships were evaluated under the assumption of Hard difficulty with the goal of defeating the rebel flagship and winning the game as efficienty as possible. The boarding ships with a Teleporter don't get extra weight because of their ability to rack up a higher in-game score (although I have indeed factored in the additional scrap and other rewards that they can reap from boarding). The ranking was also done with the assumption of an experienced player using these ships to the best of his or her ability. In other words, low skillcap ships like the Engi A don't receive more weight for being easy to use. Finally, this is ultimately a personal ranking based on my opinions. Readers of this website will know that I favor gunships over boarding ships, and while I've tried not to let that affect this list, I'm sure personal bias plays a factor in this process. Let's get started.


The Crystal B Cruiser is the single strongest ship in FTL. This opinion is shared by nearly everyone within the FTL community. As the stronger of the two designs on the "secret" ship, the Crystal B is well worth the difficult process of unlocking it. This ship's advantages are almost overwleming in nature. It's one of only three ships in the game with a four-tile Teleporter, a system that can easily win the game without need for any other weapons. This complements extremely well with the starting three Crystal crewmembers, the game's overpowered hidden race. Crystals have extra health, take damage more slowly from low oxygen, and come with the utterly broken "Lockdown" innate ability. With three Lockdown uses and the four-tile Teleporter, the player should be able to kill enemy crew with ease, Medbay or no Medbay. That would be strong enough, but the Crystal B also starts the game with Cloaking too! Crystal B is the only ship in the game to start with both Cloaking and the Teleporter. That system adds ridiculously strong defenses to a godly boarding setup. On top of THAT, Crystal B also starts with the Crystal Vengeance augment, an utterly useless augment which sells for an amazing 40 scrap. This silly thing is priced at the same value as a Zoltan Shield! It's another advantage that this ship absolutely does not need, but nonetheless has anyway. The one and only weakness of this ship is the lack of any starting weapons. This isn't nearly as big of a setback as it sounds though, and indeed two of the three ships that start without weapons are among the best in the game (this ship and Mantis B). Long story short: if you can't win with the Crystal B, you're doing something seriously wrong. This ship is wildly overpowered compared to the rest.


Occupying its own little tier is the Lanius B ship. If it weren't for the Crystal B, this would be the best ship in the game, and it doesn't miss the Crystal B by much. The Lanius B has one of the top boarding setups in FTL, and unquestionably the strongest one that doesn't involve a four-tile Teleporter. (Sadly the Lanius B only has the normal two-tile system.) Unlike the Crystal B and Mantis B however, which need more crew to get rolling and use their Teleporters to maximum ability, the Lanius B boarding setup is fully ready to go from the start of the game. The starting crew allows the player to place an Engi in the piloting room, and then send two Lanius over to the enemy ship. The Lanius will immediately drain all of the Oxygen from whatever room they happen to be standing inside, making it nearly impossible for the enemy crew to fight them. In addition, the Lanius B has a Mind Control system to help the boarding party further, turning one of the enemies against their friends. (There's a really evil move where you can Mind Control someone on the enemy ship, then use the Teleporter to beam them over to your ship. If there's no Teleporter on the other ship, they can't get back and you can murder them with ease. Nasty.) If for some reason you mess up and get the Lanius boarders killed, well, the ship has a Cloning Bay for that. The Lanius B is almost idiot-proof.


This alone would be enough to put the Lanius B into the top tiers, but it goes another step further by having the single best weapon in the game: Advanced Flak. The normal Flak I is already one of FTL's holy trio of weapons (Burst II Laser, Flak I, Halberd Beam). The Advanced Flak is a version that has a shorter cooldown time (8 seconds instead of 10) and costs only 1 weapons power instead of 2. So not only does the Lanius B have an amazing boarding setup, it also has this brokenly strong Advanced Flak to play around with as well. The only weaknesses on this ship are the weak starting weapons (requiring a one-time payment of 40 scrap to upgrade to level 2) and the lack of Sensors, which does limit the effectiveness of the Mind Control system a bit. These are minor problems, of course. Other ships would kill for this kind of setup. You can play the Lanius B as a boarding ship, or ignore the Teleporter entirely and use this is a powerful gunship with the Advanced Flak. It's hard to mess up this thing.


I believe that the Zoltan A is the strongest ship in this tier. I was honestly surprised when I went back and played this ship again a little while ago; even when doing a wacky low-power variant to unlock one of the achievements, the Zoltan A was still crushing everything in its path. This ship starts with one of the game's holy trio of weapons in the Halberd Beam, the best beam weapon in the game. T-Hawk has written about this in detail, explaining how the Halberd Beam sits in the sweet spot on damage. Two shots with the Halberd Beam against a shieldless target will kill just about any enemy ship in the game; if you go up to the much longer cooldown of the Glaive Beam, it still takes two shots to kill the enemy ship. Cool as it looks, the Glaive Beam is simply overkill. The Halberd Beam is in the perfect spot of dealing significantly more damage than the Pike Beam or Hull Beam, without requiring all the extra power and chargeup time of the Glaive Beam. The fact that it pierces through one shield layer (at half damage) is another massive advantage. The only weapons that compare in overall strength are the Burst II Laser and Flak I, the other members of the holy trio. Not surprisingly, the ships that start with these weapons are all in the top tiers of my list.


Mantis B is most similar to Crystal B in its setup, a ship based around using the Teleporter to board the enemy while also having extremely strong defenses at the same time. Like Crystal B, this ship also has a four-tile Teleporter, a system which scales incredibly well with more crew into the lategame. Unlike Crystal B, this ship has Mantises instead of Crystals for the starting crew, and there are only two of them to begin. That's one of only two real weaknesses of this ship, the lack of more crew at the outset of the game. Mantis B scales extremely well with more people on board - this is one of the few ships where I recommended purchashing them at stores. If you can get 4 Mantises to fill the Teleporter, and then have more humanoids to remain at home running the ship itself, Mantis B becomes arguably the best ship in the game. It does take some work to reach that point, however. The player is helped through the opening stages of the game by the strongest defensive early game setup of any ship in FTL. Mantis B begins with level 4 shields (two bubbles) and a Defensive Drone. This makes the ship almost completely invulnerable to damage from the rebel designs in Sector One and Sector Two. The two shield layers stop lasers and beams, while the Defensive drone will shoot down missiles. It's pretty hard to mess that up. It doesn't matter if the ship has 0% evade and lacks a pilot - you still won't be taking damage anyway! 2ff7e9595c


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